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WizardLv. 8

Youth - Witch

This spell temporarily reduces a creature's age, turning back the hands of time. A venerable character becomes middle-aged; an old character becomes mature; and a middle-aged character becomes a young adult. Characters or creatures younger than middle-aged receive no appreciable effect from this spell.

Youth may increase the affected character's physical ability scores (Strength, Dexterity, and Constitution) by counteracting any age-based effects the character may be experiencing. However, the subject's mind is not affected beyond the regression of natural senility; the wisdom and insight of years remain. Naturally, the subject experiences a natural increase of energy and stamina, and even the creature's appearance changes to reflect the temporary age; an old man affected by this spell would appear exactly as he did in his prime. No spell or effect (not even a wish) can make this state permanent, although a wish might extend its duration.

Against creatures who's physical development is measured by age, such as dragons, this spell reduces their age by one or two steps. Unwilling creatures receive a saving throw vs. spell to negate the effect.

When the spell ends, the creature returns to its true age over the course of 1d3 rounds.

The material component is a green shoot of any kind.

Notes: Restricted to witches, common.

In the 2nd Edition PHB, treat the mature age as; being 1/2 of the Base Maximum, and the young adult age as being the Starting Base plus Variable.

Sources: Wizard's Spell Compendium

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