Youth - Witch
- SchoolNecromancy
- ComponentsV, S, M
- Range10 yds.
- Area1 creature
- Casting time8
- Duration1 turn/level
- SaveNeg.
This spell temporarily reduces a creature's age, turning back the hands of time. A venerable character becomes middle-aged; an old character becomes mature; and a middle-aged character becomes a young adult. Characters or creatures younger than middle-aged receive no appreciable effect from this spell.
Youth may increase the affected character's physical ability scores (Strength, Dexterity, and Constitution) by counteracting any age-based effects the character may be experiencing. However, the subject's mind is not affected beyond the regression of natural senility; the wisdom and insight of years remain. Naturally, the subject experiences a natural increase of energy and stamina, and even the creature's appearance changes to reflect the temporary age; an old man affected by this spell would appear exactly as he did in his prime. No spell or effect (not even a wish) can make this state permanent, although a wish might extend its duration.
Against creatures who's physical development is measured by age, such as dragons, this spell reduces their age by one or two steps. Unwilling creatures receive a saving throw vs. spell to negate the effect.
When the spell ends, the creature returns to its true age over the course of 1d3 rounds.
The material component is a green shoot of any kind.
Notes: Restricted to witches, common.
In the 2nd Edition PHB, treat the mature age as; being 1/2 of the Base Maximum, and the young adult age as being the Starting Base plus Variable.
Sources: Wizard's Spell Compendium