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WizardLv. 2

Wound Bind

Available to: Guild, Stavros of the Skulls

This spell stanches the bleeding of open wounds and cleanses those same wounds to prevent disease. The wound bind reduces chances of contracting normal diseases from the wound to 0%, decreases the chance of mummy rot and other magical diseases by 10%, and reduces chances of contracting lycanthropy by 25%. When cast, the wizard must touch the open wound or wounds; without visible wounds, the spell will fail. The spell does not restore hit points to the target creature, but prevents any further loss or damage from previous wounds. If cast on wounds caused by a sword of wounding, the spell temporarily stanches those wounds; after 1 round, the wounds will open again and the weapon's bleeding damage continues unless the wounds are bandaged and bound to prevent such losses.

This spell was developed by the necromancer and Cyricist Stavros of the Skulls by order of the Lord's Court. With the Watchful Order of Magists & Protectors, he was to create four beneficial necromantic spells or be sentenced to Undermountain (while a mage of no little power, Stavros was genuinely afraid of such a sentence, as he'd just returned from there only months ago).

Notes: In the Forgotten Realms setting, known to the Watch-Wizards Guild of Waterdeep and Stavros of the Skulls.

Sources: City of Splendors · Wizard's Spell Compendium

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