Withering Palm
- SchoolEvocation
- ComponentsV, S
- RangeTouch
- AreaCreature touched
- Casting time4
- DurationInstantaneous
- Save2
This spell acts as a staff of withering. Upon casting the spell, the wu jen must touch the victim. If a successful attack roll is made, the creature suffers 3d6 points of damage and must make a successful saving throw vs. spell to avoid the withering effect. If the saving throw is failed, one limb of the creature (either the limb touched or one randomly determined) becomes shriveled and useless. (The head is not considered a limb.) If the saving throw is successful, the creature still suffers damage but does not undergo withering.
If an arm is withered, the character can still fight, though two-handed weapons cannot be used. Spells requiring somatic components can be cast 75% of the time. If a leg is withered, the character's movement rate is reduced to one-fourth normal. Armor Class decreases by 3 and the character suffers a -4 penalty to his chance to hit. A withered limb can be restored by the use of the heal, limited wish, or wish spell.
Notes: Common in oriental settings; otherwise, very rare.
Sources: Wizard's Spell Compendium