Wind Compass
- SchoolAlteration, Province: Wind
- ComponentsV, S, M
- Range0
- AreaThe caster
- Casting time1
- Duration1 hr./level
- SaveNone
By casting this spell, the wizard creates a tiny, moaning wind that sounds in his ear alone. Its steady tone is anchored to a single compass direction chosen by the caster. When his ear is turned toward that direction, the tone is correct. When the caster turns aside from that direction, moving his ear to the right or left, the tone rises or falls accordingly. Returning to the proper course restores the proper hum. Loud noises may drown out the hum, but ordinary conversation does not.
The wind compass spell is most useful on overcast nights and in blinding sandstorms, when visibility is greatly reduced. The spell allows the caster to travel unerringly in a chosen direction. It cannot guide him along a complex or circuitous route, however, nor can it help him find landmarks. It only reveals his heading (that is, “northwest”).
The caster can choose to end this spell before its duration expires. Maintaining the spell does not require concentration, so the wizard can cast other spells while the wind compass operates.
The material component of this spell is a bit of earth mixed with spittle, cast into the air.
Notes: Common for spellcasters from an Arabian setting; otherwise, very rare.
Sources: Wizard's Spell Compendium