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WizardLv. 5

Wild Jibe

The wild jibe spell sends a dangerous, highly focused burst of wind at an enemy vessel. The wind has several detrimental effects. The primary effect of the spell is to cause the heavy booms at the foot of the sails to sweep across the decks of the vessel from one side to the other. Any personnel on deck must save vs. paralyzation or be hit by the boom as it crosses the deck. Anyone who fails the saving throw takes 2d6 hp damage and is swept overboard. On vessels that do not have masts, all personnel receive a +3 bonus to the saving throw vs. paralysis.

The secondary effects are all aimed at the vessel itself. The captain of the ship must make a saving throw vs. paralysis. If the saving throw fails, all the spars break. If the saving throw fails by 3 or more, the masts also break. If the saving throw fails by 6 or more, the target ship capsizes. Even if the captain's saving throw vs. paralysis succeeds, the target vessel is still delayed for 2d4+1 rounds while the crew re-establishes control of the ship.

Sources: Dragon Magazine

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