Whip (Spell)
- SchoolEvocation
- ComponentsV, S, M
- Range70 yds.
- AreaSpecial
- Casting time2
- Duration1 rd./level
- SaveSpecial
This spell allows wu jen to conjure a whip of mystical force that may be used to strike at opponents. The crack of the whip keeps normal animals at bay unless they make a successful saving throw vs. spell. If an animal is struck, it takes no damage, but must make a successful saving throw vs. spell at -1 to -A or slink away. The whip can be used in melee combat, also. A successful hit has a chance (13 or better on a 20-sided die for edged weapons, 6 or better for non-edged weapons) of pulling a weapon from an opponent's hand (the opponent receives a saving throw vs. spell to avoid this). A full round is generally required to recover a weapon after being disarmed.
The material component of this spell is a small silken whip.
Notes: Common in oriental settings, uncommon in the World of Greyhawk setting; otherwise, very rare.
Sources: Wizard's Spell Compendium