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WizardLv. 2

Whip (Spell)

This spell allows wu jen to conjure a whip of mystical force that may be used to strike at opponents. The crack of the whip keeps normal animals at bay unless they make a successful saving throw vs. spell. If an animal is struck, it takes no damage, but must make a successful saving throw vs. spell at -1 to -A or slink away. The whip can be used in melee combat, also. A successful hit has a chance (13 or better on a 20-sided die for edged weapons, 6 or better for non-edged weapons) of pulling a weapon from an opponent's hand (the opponent receives a saving throw vs. spell to avoid this). A full round is generally required to recover a weapon after being disarmed.

The material component of this spell is a small silken whip.

Notes: Common in oriental settings, uncommon in the World of Greyhawk setting; otherwise, very rare.

Sources: Wizard's Spell Compendium

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