Whip of Pain (Wizard)
- SchoolEvocation
- ComponentsV, S, M
- Range0
- AreaSpecial
- Casting time3
- Duration1 rd./level.
- SaveSpecial
(See also: Whip of Pain (Priest Spell))
This spell creates a whip like, flexible line of force, emanating from the fingertips of the caster's hand. This crackling, coiling line of purple sparks can be wielded as a lash in battle and strikes opponents up to 10 feet distant.
The whip of pain functions as a +2 magical weapon. If the wielder successfully strikes a target, there is a loud snapping sound, and the target must make a saving throw vs. spell and a Constitution check. If the saving throw fails, the target creature suffers 4d4 points of damage. If it succeeds, the creature takes only half damage. If the Constitution check succeeds, the creature feels only enough pain to suffer a -1 penalty to its next attack roll. Failure wracks the creature with pain until the end of the next round, lowering its Armor Class by one, imposing a -2 penalty to its attack rolls, and making spellcasting impossible.
Spellcasting by the whip wielder, the successful application of dispel magic, or the unconsciousness of the wielder causes the whip of pain to disappear, ending the spell. (The wielder can trigger magical items like wands with his other hand without ending this spell.)
The material components of this spell are a drop of the caster's blood and one of the caster's hairs.
Notes: Very rare spell. (Updated from Dragon Magazine.)
Sources: Dragon Magazine · Wizard's Spell Compendium