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WizardLv. 1

Water Protection

This spell protects the Creature from drowning and its equipment from water damage. The creature can breathe normally underwater for the duration of the spell. Furthermore, the creature and its equipment do not become wet. Torches held in hand can bum underwater and words can be spoken normally.

The spell does not give the character the ability to swim, and movement (including combat) is still slowed by the resistance of the water. Potions cannot be drunk, since the liquid mixes with water upon opening, unless a special container has been previously prepared. The spell does not affect the creature's ability to breathe air normally.

The spell requires is a small golden statuette of a fish, held by the recipient. If it is released, the spell ends immediately.

Notes: Common in oriental settings; otherwise, very rare.

Sources: Oriental Adventures · Wizard's Spell Compendium

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