WizardLv. 4
Water Move - Pluma
- SchoolAlteration
- ComponentsV, S, M
- RangeTouch
- Area100-ft. length of pipe
- Casting time1 day
- DurationPermanent
- SaveNone
The water move spell allows the caster to redirect the flowing of water, counteracting the force of gravity. The spell must be cast on an enclosed body of water (that is, a pipe, tunnel, or cave; not a stream or river on the surface). For the length of the enchanted area, the pipe will direct the water wherever the pipe is laid. If it has a steady source of water, such as a pool or spring, it will continue to pump the water indefinitely. Thus, flowing water can be brought to houses, even to the tops of pyramids and other lofty places.
The material component is the foot of a duck or goose.
Notes: Restricted to practitioners of pluma magic (the Maztica setting); common.
Sources: Wizard's Spell Compendium