WizardLv. 8
Wasting
- SchoolNecromancy
- ComponentsV, S, M
- RangeTouch
- AreaCreature touched
- Casting time8
- Duration1 turn maximum
- SaveNeg.
With a touch of a hand, the caster causes the creature to age 10d10 years in the space of a single round. Creatures of at least semi-intelligence (2+), or those of 8 Hit Dice or more, are allowed a saving throw vs. spell; other creatures are affected with no saving throw. The caster must make a successful attack roll-any effects from aging take effect immediately. The wasting spell is active until a touch is scored or for one turn, whichever occurs first.
The material component is earth from the grave of a ghost.
Notes: Restricted to evil spellcasters, very rare. (Updated from Dragon Magazine.)
Sources: Wizard's Spell Compendium