WizardLv. 1
Warmth - Pluma
- SchoolAbjuration
- ComponentsV, S, M
- RangeTouch
- Area1 individual/level
- Casting time1 turn
- Duration4 hrs./level
- SaveNone
(See also: Warmth (Priest Spell))
This spell allows the caster to stave off the effects of dangerous cold, on himself or other individuals). The spell can negate the effects of extreme weather conditions, preventing hypothermia and frostbite. It reduces the damage inflicted by magical cold attacks by -1 per die of damage.
The material component for the spell is a tiny fragment of goose down.
Notes: Restricted to practitioners of pluma magic (the Maztica setting); common.
Sources: Wizard's Spell Compendium