Vampiric Lash - Phaerimm
- SchoolEvocation, Necromancy
- ComponentsV, S, M
- Range0
- AreaCreates 1 lash, 80 ft. long
- Casting time6
- Duration6 rds.
- SaveSpecial
This spell is a more powerful version of the forcelash. It creates a whip of shimmering force, projecting from the limb or protrusion of the phaerimm's choice to the limits of spell range. Controlled by the caster's will, this crackling band of force can strike one creature per round. It penetrates magical barriers of 5th level or less, and always hits the target creature, inflicting 6d6 points of damage.
A struck creature makes two saving throws vs. spell. The first, if successful, reduces the damage by half; the second governs the target's mobility. If successful, the creature can move and act normally; if it fails, the creature is rooted to the spot, body convulsed with the energy discharge of the vampiric lash. This lessens Armor Class by 2 points and denies Dexterity Armor Class adjustments; prevents the creature from moving, launching attacks, aiming, or readying items; and ruins any attempted spellcasting that round. The DM may require a Dexterity check to see if a convulsing creature drops items. Fragile items dropped on hard surfaces might require their own saving throws vs. crushing blow.
The lash wielder has the option to keep a creature immobilized with the lash instead of striking with it; the whip and limb wielding it cannot be used for other actions. An individual who tries to free a convulsing creature by seizing the lash immediately takes 3d6 points of damage, but the convulsing creature is instantly freed. This does not end the spell; the wielder is free to use the lash against any target on the next round.
Unlike the forcelash, damage inflicted by the vampiric lash is transferred to the phaerimm as bonus hit points. A phaerimm at full normal hit points can acquire up to 2 bonus hit points per level from energy drained by the lash. These hit points are retained for up to 24 hours before fading away; any damage suffered by the phaerimm is taken first from these. Additional hit points drained by the lash add to the bonus, up to the phaerimm's maximum. Hit points drained by the lash above the phaerimm's maximum bonus are lost.
Notes: Restricted to phaerimm, common.
Sources: Wizard's Spell Compendium