← All spells
WizardLv. 1

Turtle Soup

The spell calls into being a bowl of thick, green, peppery turtle soup, as large in volume as the caster's head. Just the soup is summoned. It is held in a bowl shape by the spell dweomer without benefit of an actual bowl. This “bowl" appears in one of the caster's hands when spell casting is complete. Soup can be sipped, drunk, or ladled out of its flat top, which is the only face soup can spill from. The soup remains in existence after the spell duration is over, however, it no longer holds its “bowl" shape.

The soup is nourishing, and it arrives at the temperature the caster desires, from frozen hard to boiling. The “bowl" does not transmit the temperature of the soup to the caster's hand.

If hurled at a creature, the soup leaves its “bowl" shape in midair and strikes with the caster's THAC0 as a grenade-like missile. A direct hit causes 1d3 points of damage if the soup is warm. 1d6 if it is frozen hard, and 2d4 if it is scalding hot. If dumped over a creature, the soup inflicts 2d4 points of damage only if it is scalding hot. Turtles, tortoises, and related beings cannot be harmed by any contact with this spell.

This was the first spell Alustriel developed on her own. She is still fond of it, though her sisters have made it known that they do not share quite the verve of her liking for turtle soup. Over the years, Alustriel and her apprentices have discovered many inventive uses for this spell.

The material components are three drops of water and a piece of turtle shell or skin of any size. Alustriel uses a tiny fragment from a score or more she carries in a tiny belt pouch.

Notes: Very rare spell. Known to Alustriel and her apprentices in the Forgotten Realms setting.

Sources: Wizard's Spell Compendium

Open on AD&D 2e wiki →