Turnshadow
- SchoolAbjuration, Shadow
- ComponentsV, S
- Range60 yards
- Area40-foot cube or 1 creature
- Casting time1
- Duration1 round/level
- SaveNone or Neg.
This spell empowers the wizard to turn creatures created by the shadow monsters, demi-shadow monsters, or shades spells, causing them to flee in panic for the duration of the spell. (They can return later if they are able.) The affected creatures receive no saving throw and flee at maximum possible speed. The spell has no effect on truly undead creatures, including the type of monsters known as shadows.
Alternately, this spell can be targeted at a single shadow monster created by one of the above spells to wrest control of it from its original caster and cause it to attack a creature of the controller's choice. The original caster receives a saving throw vs. spell to negate this attempt. If control is gained, the shadow monster's attack continues until the spell's duration has elapsed, at which point the shadow monster returns to its plane of origin.
The turnshadow spell was developed by specialist abjuration wizards (abjurers) to deal with shadow creatures brought about by illusionist spells, which abjurers cannot use.
Notes: Rare spell. Known to be in Selvar's Ineffable Conjurations, Magic, and Phantasms.
Sources: Pages From the Mages · Wizard's Spell Compendium