WizardLv. 2
Turn
- SchoolAlteration
- ComponentsV, S, M
- RangeTouch
- Area1 vessel
- Casting time2
- DurationInstant
- SaveNone
Allows a ship to turn as if it were one maneuverability class better (see Dragon Magazine #116, “High Seas”), without possibility of heeling, sinking, or causing structural damage. The caster can affect a vessel 20' long plus 10' per level. Note that the spell only allows a tight turn, it does not force a tight turn.
Sources: Dragon Magazine