← All spells
WizardLv. 2

Turn

Allows a ship to turn as if it were one maneuverability class better (see Dragon Magazine #116, “High Seas”), without possibility of heeling, sinking, or causing structural damage. The caster can affect a vessel 20' long plus 10' per level. Note that the spell only allows a tight turn, it does not force a tight turn.

Sources: Dragon Magazine

Open on AD&D 2e wiki →