Trembling Horn
- SchoolEvocation, Illusion/Phantasm
- ComponentsV, S, M
- Range50 yards + 5 yards/level
- AreaUp to 3 targets in 20-foot radius globe
- Casting time2
- Duration1 hour
- SaveNone
Available to: Watch
This spell, specially designed by Thyri Snome for the watch, allows watch-wizards to blow their horns at fleeing suspects and attach magical tracers to them that allow the watch to easily find them in crowds. When cast, the wizard must blow a watch horn and point at the target or targets in the area of effect. Targets must be at least partially in sight for the spell to be effective. The magic remains inactive until triggered by a watch horn.
When a watch member with a watch horn (not limited to caster) approaches within 30' of an affected person, the spell activates. A glowing, sounding horn appears 1 foot above the person and is easily heard. This audible image grows brighter and louder as the watch approaches. It fades after two rounds, but targets can be caught by then.
If affected individuals evade the watch for one hour after casting, the spell ends without activating. Waterdhavians are familiar with this spell, often stopping people who have this cast upon them, should they hide in their midst.
Notes: Restricted to the Watch-Wizards Guild of Waterdeep and those trained by them; common.
Sources: City of Splendors · Wizard's Spell Compendium