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WizardLv. 8

Transport

The wizard must prepare a cell for the target creature ahead of time, and cast part of the spell then. This takes one full turn. The rest of the spell stays in the caster's mind (taking up the space of one 8th-level spell) until the spell is completed. The final incantation has a casting time of 1.

When the spell is cast, multicolored streamers immediately burst from the caster's hand and engulf the creature. The creature must make an immediate, successful saving throw vs. spell or grow blurry and be banished to the prepared cell. A single creature of up to Huge size can be affected by the spell.

The target creature must be within 1 mile per caster level of the prepared cell. If not, or if there is not room for the target creature to fit into the destination cell, then the spell fails.

The cell is often specially warded against escapes by teleportation or other magics, and may include a confining circle if the creature to be confined is of extraplanar origin.

Notes: Very rare spell. There is rumored to be a 9th-level version of this spell that separates the creature from its magical items, weapons, and other equipment, sending these to a second holding area.

Sources: Wizard's Spell Compendium

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