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WizardLv. 4

Transfix

This spell is a more powerful version of the hold person spell. When cast, the wu jen identifies the center point of the effect. All creatures within the area of effect at that time must make a saving throw vs. spell. If the save is successful, the spell has no effect on that creature. If the saving throw is failed, that creature is transfixed. Furthermore, any creature entering the area of the spell after it is cast must also make a saving throw vs. spell (at -1-4 bonus to the die roll) or be transfixed. A saving throw must be made each time a creature enters the area of effect.

Transfixed creatures cannot move, speak, cast spells, or take any action. Once creatures are transfixed, the wu jen must state some condition that must be met to release the victims: “Wait here until 1 return" or “Stay there for all eternity!" The condition can be anything, however implausible. If this condition is met, the creatures are instantly released. Creatures removed from the area of effect are instantly freed. Also, for every hour a creature remains transfixed, it is allowed another saving throw vs. spell to escape.

The spell remains active in its area as long as at least one creature is affected by it.

The material component for this spell is a barnacle crushed underfoot when the spell is cast, or a drop of pine resin.

Notes: Common in oriental settings; otherwise, very rare.

Sources: Wizard's Spell Compendium

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