Train Vegetation
- SchoolAlteration
- ComponentsV, S, M
- RangeTouch
- AreaSpecial
- Casting time1 hour (1 for Dretchroyaster)
- DurationPermanent
- SaveNone
:Note: Components only verbal for Dretchroyaster the Dracolich
Developed long ago by wizards of the Elven Imperial Fleet of Wildspace to enable rapid and skillful repairs of elven spelljamming vessels, this spell enables the spellcaster to sculpt and train living plants, such as (but not limited to) those from which elven man-o-wars and other spelljammers are grown.
When cast, train vegetation enables the spellcaster to train, prune, cultivate, and otherwise sculpt up to 100 cubic yards (in other words, one ton of displacement in spelljammer parlance) of plant life. Application of this spell does not enable the spellcaster to radically alter the current state of plants within the area of effect. Branches may be lengthened, shortened, bent, twisted, thinned, and/or thickened, but no change may alter the vegetation's original state by more than 10% of the original value. For example, a 10-inch tall seedling could be increased in height to at most 11 inches whereas a 10-foot tall sapling could be increased to at most 11 feet in height. When applied to an elven spelljammer, this spell enables the caster to repair one hull point of damage per application.
Alternatively, this spell can be used to graft a single plant to another plant's root or to bind a single plant's root to a foreign substance such as rock, bone, or the like.
The material components of this spell are a twig with a green leaf still attached, an acorn, and powdered green gemstones of at least 500 gp in value.
Sources: Cult of the Dragon