WizardLv. 3
Touch the Black
- SchoolConjuration/Summoning
- ComponentsV, S, M
- Range60 yards
- Area40' cube
- Casting time3
- Duration1 round/level
- Save2
When cast, this spell calls into being a 40-foot cube of inky-black nothingness that chills everything inside it. Those within must make a successful saving throw vs. death magic or take 1d6 points of damage for every level of the caster. Those who are successful take only half damage from the numbing cold.
All within the cube are chilled to the bone whether they successfully save or not, and are at a -2 penalty to their attack and damage rolls for the next 1d4+1 rounds.
Those within the cube are unable to see through the blackness; the caster is able to make them out as dim shadows within it.
The material component for this spell is a shard of obsidian or glass.
Sources: Defilers and Preservers: Wizards of Athas