Threestones
- SchoolAlteration
- ComponentsV, S, M
- Range10 ft./level
- Area1 creature
- Casting time2
- Duration1 id.
- Save2
This spell transforms any three stones that the caster can hold simultaneously in her hand and throw together, into fist-sized stones hurtling straight at a chosen enemy.
The stones fly at MV 27 (A) and always hit unless the target creature can interpose a solid barrier (such as a closed door) between it and the streaking threestones. The stones smash into the target at a location roughly chosen by the caster: head, chest or back (depending on how the creature is facing), or legs. Fragile items in the target location must make successful saving throws vs. crushing blow or be crushed. The creature takes 2d4 points of damage per stone; a successful saving throw vs. spell halves this damage.
A target wearing field plate or better armor (by type), takes only 1 point of damage per stone.
The three stones are consumed by the spell.
Notes: Rare in the Forgotten Realms setting; virtually unknown elsewhere.
Sources: Wizard's Spell Compendium