WizardLv. 7
Third Eye
- SchoolEvocation
- ComponentsV, S, M
- Range0
- AreaCaster
- Casting time7
- Duration1 round/level
- SaveSpecial
This spell creates a swirling spiral on the caster's forehead which casts beams of annihilation. The third eye fires a ray which has the same attack roll as the mage. The beams must attack a target every round, living or otherwise. Creatures hit by the third eye's ray must save vs. spell or be killed, while inani- mate objects must save vs. disintegration or break apart. While this spell is in effect, the caster may use no other spells or attacks. At the end of the spell, the caster must make a System Shock roll to avoid falling unconscious for 3d4 rounds.
Sources: Dragon Magazine