← All spells
WizardLv. 7

Teratism III

(See also: Teratism)

This is the most powerful version of the teratism spell to date. The traits listed below are only some of the possible transformations that can be induced in an animal. The DM has the final say in what other traits can be bestowed.

* An additional head can be created. This would allow for an additional bite attack, perhaps increased senses that would make surprising the creature near impossible, and so forth.

* Greater special abilities can be imbued. The merlane can grant the teratism a special trait equal to any spell of 4th level or below. Again the merlane must cast the spell within one round of the teratism casting. Thus he can have lizard’s eyes burn with such brilliance equal to that of a fire charm spell, so that hapless victims will approach and be enthralled by the blaze until within reach of the creature’s jaws.

* Speech can be given to an animal, but it will only be as capable of language as its intelligence allows. The usual means of granting greater intelligence is usually through enhance trait, though some have used teratism; the results of the latter are not always to be trusted, as insanity has occurred occasionally.

* Unnatural hide can be given to the beast. The skin can be radically changed to such materials as stone or metal. Some merlanes have even hinted that they have created dangerous raptors with feathers of silk but claws of glass. Such reports have yet to be substantiated. The teratism can benefit by an increase of up to 6 levels to its AC.

Sources: Dragon Magazine

Open on AD&D 2e wiki →