Tenser's Fortunes of War
- SchoolAbjuration
- ComponentsV, S, M
- RangeTouch
- AreaWarrior touched
- Casting time1 turn
- Duration24 hr. maximum
- SaveNone
This spell grants one warrior a bonus of special luck in battle. The warrior is given one chance to avoid any one attack that would reduce him or her to zero or fewer hit points, or against magic that would remove the warrior from battle by paralysis, petrifaction, sleep, charm, fear, disintegration, death, power word, or any other magical effect.
The warrior is allowed a saving throw to avoid defeat, even if a prior saving throw failed. The warrior must make a saving throw vs. death magic at a -2 penalty. If this saving throw succeeds, then the warrior miraculously avoids defeat.
A damaging attack that would normally reduce the fighter to zero hit points or less instead reduces the fighter's hit point total to one-half its current Level: that is, a fighter with 17 hit points who takes 17 points of damage is reduced to 9 hit points. Any other attack that would cause instant defeat takes no effect if the death magic save is made. Regardless of the result of the save, the fortunes of war spell is immediately dispelled after the attack.
A warrior can benefit from only one such fortune spell at a time.
The material component is a valuable sacrifice made to the fighter's patron deity, worth at least 5,000 gp in goods desirable to the deity.
Notes: Uncommon or rare spell (WoG).
Sources: Wizard's Spell Compendium