Tenser's Flaming Blade
- SchoolAlteration
- ComponentsV, S, M
- Range20 yds.
- Area1 dagger
- Casting time4
- Duration3 rds. +1 rd./level
- SaveNone
This spell will endow a dagger with the power of flame or frost, as chosen by the caster. This spell has no effect on a weapon that already has a flame or frost capability. Each power has an effect as described below.
Flame: The blade ignites like a torch, casting light in a 30-foot radius. The flame ignites any combustibles that the blade contacts. The blade has no magical bonus, but inflicts +1
point of fire damage in melee. The blade inflicts +3 points of damage against cold-based creatures, so it inflicts 1d4+3 points of damage on a yeti. The material component for the flaming blade is a pinch of phosphorous.
Frost: The blade glows with a cold blue aura that sheds light in a 10-foot radius. The blade has no magical bonuses, but inflicts +1 point of cold damage in melee. The blade inflicts +3 points of damage on a fire-based creature, such as a salamander or fire grue. The dagger can also freeze up to one cubic foot of water per round when the blade is in contact with water.
The material component for a frost blade is a quartz crystal.
Notes: Uncommon or rare spell (WoG).
Sources: Wizard's Spell Compendium