Tempus Fugit (Reversible)
- SchoolIllusion/Phantasm
- ComponentsV, S
- Range0
- Area10-ft. radius
- Casting time5
- Duration5 turns/level
- SaveNone
This powerful illusion affects the minds and bodies of all those within the area of effect. The spell causes those affected to perceive the passage of time in a much faster manner.
Those entering this area after the casting is completed are similarly affected. Every turn (10 minutes) spent under the tempus fugit spell seems like a full hour to those within its dweomer (thus, for a 9th level caster, the apparent duration is 7-1/2 hours). Because of this distortion, all metabolic functions of affected individuals are speeded up accordingly. They eat, sleep, and so forth according to an accelerated rate. The duration of other spells within the tempus fugit area is also sped up accordingly. One hour is as six to them, four hours a full day. This acceleration of time allows rest, renewal of spells, and recovery of hit points lost. Note that actual weapon speed factors and casting times are not affected in any way; this dweomer is completely unlike the haste and slow spells. The illusionist is always affected by the spell.
The reverse, tempus somnus, slows time for the individuals affected. An hour seems as only a turn, a day merely four hours. The reversal requires no special preparation. The illusionist is affected by the spell. Under the reverse, the effects will always last at least one turn after the caster desires its dispelling, because his reactions are so greatly slowed.
Notes: Restricted to illusionists; uncommon.
Sources: Wizard's Spell Compendium