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WizardLv. 6

Teleport Other

(See also: Teleport Spells) By casting this spell, a wizard instantly transports any one person other than himself to another location. Distance is not a factor, but interplanar transport is not possible. Like the teleport spell, accuracy depends on the caster's familiarity with the target location (see table), and the destination must be a surface, not inside solid or liquid matter. The spell poses a slight risk to the caster, because teleporting a person inaccurately causes a psychic backlash. A wizard who rolls a “High" or “Low"

result for accuracy is immediately stunned (reeling and unable to attack) for 1d6 turns.

Probability of Teleporting: Destination is: | High | On Target | Low ------------------+-------+-----------+------ Very familiar | 01-02 | 03-99 | 00 Studied carefully | 01-04 | 05-98 | 99-00 Seen casually | 01-08 | 09-96 | 97-00 Viewed once | 01-16 | 17-92 | 93-00 Never seen | 01-32 | 33-84 | 85-00

Using this spell in combat requires a successful attack roll, and the target creature is allowed a saving throw vs. spell to negate the teleport. Further, if the (deportation would be fatal, at the DM's option the creature is allowed a saving throw vs. death magic. Success teleports the subject to a random location instead of the caster's desired one.

Probability of Teleporting:

Destination is:HighOn TargetLow
Very familiar01-0203-9900
Studied carefully01-0405-9899-00
Seen casually01-0809-9697-00
Viewed once01-1617-9293-00
Never seen01-3233-8485-00

Notes: Uncommon for dimensionists: otherwise, very rare. (Updated from Dragon Magazine.)

Sources: Dragon Magazine · Wizard's Spell Compendium

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