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WizardLv. 7

Syluné's Streaking Meteor

This spell creates a flying sphere of flame 12 feet across. It can begin anywhere within spell range that the caster desires, and at any height (including touching the ground). It begins its journey by moving away from the caster in the direction the caster points, forming a 40-foot-long teardrop of flame as it goes. It may rise, descend, or fly in a level manner, as the caster's points, forming a 40-foot-long teardrop of flame, as it goes. It may rise, descend, or fly in a level manner, as the caster's pointing finger directs (or as forced to by walls).

After the streaking meteor has traveled 60 feet away from the caster, it turns sharply (90°) to the right, left, up, or down (whichever direction the caster has chosen during casting), runs for another 60 feet, and then abruptly fades away. Note that this trajectory allows a wizard to hurl fire around corners, up shafts, or down behind barriers.

A streaking meteor rebounds straight back on its own path if it strikes a large solid object such as a wall or a huge or larger-sized creature. When a rebound occurs, the meteor tries to continue the remainder of its trajectory (whatever remains of 60 feet, right-angled turn, then 60 feet more). It can rebound any number of times (for example, from wall to wall), but loses 1d6 from the 0 damage it inflicts with each rebound. (A creature struck repeatedly by it as it races back and forth may fail to fully appreciate this weakening.) Upon contact, a streaking meteor automatically ignites all readily flammable substances, forces saving throws vs. magical fire on all other items, and deals all creatures 1d6 points of damage per level of the spell's caster, to a maximum of 16d6. This may be lessened by rebounds, though each contact causes damage, if a creature is struck repeatedly. This damage is halved if the creature successfully makes a saving throw vs. spell.

The material components of this spell are an insect wing or bird feather, a pinch of ash from any fire, and a pinch of sulphur or saltpeter.

Notes: Very rare in the Forgotten Realms setting; virtually unknown elsewhere.

Sources: Wizard's Spell Compendium

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