Swordshun
- SchoolNecromancy
- ComponentsV, S, M
- Range0
- AreaThe caster
- Casting time4
- DurationSpecial
- SaveNone
This battle spell sees little use because the caster must deliberately wound herself with a bladed weapon to cast it. The weapon inflicts its normal damage, plus 1 point every second round thereafter, so long as it remains in the wound.
A wizard typically uses this spell when attacks cannot be avoided. The caster can cast other spells while a swordshun is in effect on her, but all such magics have their casting time increased by 1.
While the weapon is in the wound, however, no other bladed or piercing weapons of any sort can harm the caster. Those that do strike draw no blood and inflict no damage, and the wounds they cause close by themselves almost instantly. The caster can walk through a blade barrier unharmed while using swordshun, or stroll unhurt through a shower of arrows.
The spell ends when the caster loses consciousness or the weapon is removed. Healing magic applied to the caster while the weapon used to cast the spell is in place are delayed in effect by the swordshun enchantment so that they do not work until the weapon is removed. When the weapon is removed, they take instant effect, no matter how much time has passed.
The material component of this spell is the weapon, which dissipates in smoke when the spell is done.
Notes: Restricted to the Seven Sisters and their apprentices; rare.
Sources: Wizard's Spell Compendium