WizardLv. 2
Swim
- SchoolAlteration
- ComponentsV, S, M
- RangeTouch
- Area1 creature/level
- Casting time2
- Duration8 hours +1 hour/level
- SaveNone
(See also: Swim)
This spell allows the target creature to swim (as the NWP) at MV 12, with normal combat penalties for being in the water. If cast on someone who has the swimming NWP, it provides them with a +2 bonus to any required proficiency checks.
The spell also allows the recipient to endure ten rounds of immersion in cold or frigid water per caster level without the possibility of hypothermia. It does not allow water-breathing, nor does it provide any extra buoyancy to hold up armor or other heavy items.
The material component (consumed) is a small air bladder, painted red.
Sources: Dragon Magazine