WizardLv. 6
Suppress Bloodline
- SchoolAlteration
- ComponentsV, S, M
- Range50 yds.
- Area1 creature
- Casting time5 rds.
- Duration1 turn/level
- SaveNeg.
Similar to the 3rd-level spell suppress blood ability but stronger, suppress bloodline removes an individual's power to use any of his blood abilities for the duration of the spell.
The caster must know the bloodline derivation of the subject or the spell will fail. Bloodlines are somewhat resistant to tampering; therefore, the saving throw vs. spell is modified based on bloodline strength: tainted. -2; minor, 0; major. +2; great, +4.
The material components are six small objects related to the bloodline's totem.
Notes: Common on Cerilia, the Birthright setting; unknown elsewhere.
Sources: Wizard's Spell Compendium