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WizardLv. 9

Sunscream

This spell provides a means by which a Sun Mage near death can contact his or her peers. It creates a magical shout that can be heard by all Sun Mages within the Astromundi Cluster, and directs these mages to the one who cast the sunscream. In casting this spell, the Sun Mage permanently loses 10 hit points due to its powerful effect on the caster. The main effect of this spell is focused on sending this sound throughout the Astromundi Cluster, and thus, anyone within one mile of the caster's location is affected as per the deafening effects of a shout spell. In addition, creatures within a five-mile radius see a radiant, fiery image that resembles the caster's masked features expanding from the spell's point of origin. This image is immaterial and does not radiate heat, and swiftly expands into nothingness.

Sun Mages rarely ignore this call, as it is only used in times of direst emergency, when a Sun Mage is about to fall. A side effect of the spell is the identification of the mage in trouble. If a mage cries wolf, it is very likely that he or she will be ignored in the future, or at the very least response to the call will be slow.

The mage must be standing in full sunlight to cast this spell.

Notes: Known to the Sun Mages of the Astromundi Cluster and usable only in that setting.

Sources: Wizard's Spell Compendium

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