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WizardLv. 8

Sunburst

(See also: Sunburst (Priest Spell))

Pages From the Mages Version

The sunburst spell causes a globe of radiance to explode silently from the caster's form, reaching its limit of 10 feet per level of the caster instantaneously. The sunburst has the following effects: * All creatures looking at the caster and within this area of effect must successfully save vs. spell or be blinded for 1d3 rounds. * All creatures looking at the caster, and within the area of effect who use infravision must successfully save vs. spell or be blinded for 2d4 rounds. * All creatures within the area of effect to whom sunlight is harmful must make a saving throw vs. spell. If they make their saving throw, they are blinded for 2d6 rounds—otherwise they are blinded for 1d100 days. * All undead within the radius, including vampires, suffer 8d6 points of damage. They take half that damage if they make a successful saving throw vs. spell. * All fungoid life within the radius takes 8d6 points of damage from the light with no saving throw.

The material components of this spell are a piece of sunstone and a naked flame.

Wizard's Spell Compendium Version

The sunburst spell causes a globe of radiance to explode silently from the caster's form, instantaneously reaching its limit of 10 feet per level of the caster. The sunburst has the following effects (use the greatest effect that applies).

* Most Creatures: Creatures looking at the caster and within the area of effect must successfully save vs. spell or be blinded for 1d3 rounds. * Creatures with Infravision: All creatures looking at the caster and within the area of effect that use infravision must successfully save vs. spell or be blinded for 2d4 rounds. * Creatures to Which Sunlight Is Harmful: All creatures in the area to which sunlight is harmful must make a saving throw vs. spell. Success blinds them for 2d6 rounds; otherwise, they are blinded for 1d100 days. * Undead Creatures: Undead within the radius, including vampires, suffer 8d6 points of damage. Those making a successful saving throw vs. spell take half damage. * Fungoid Life: All fungoid life within the radius takes 8d6 points of damage from the light with no saving throw.

The material components of this spell are a piece of sunstone and a naked flame.

Notes: Rare spell, originally from the Forgotten Realms setting. Known to be in the tome Against the Undead.

Sources: Pages From the Mages · Wizard's Spell Compendium

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