Summon Ice Mephits
- SchoolConjuration/Summoning
- ComponentsV, S, M
- Range30 yards
- AreaSpecial
- Casting time6
- Duration6
- SaveNone
This spell is very similar to the more common monster summoning spells, except that it summons 2-7 ice mephits. These little fiends arrive in 1-2 rounds through a small portal from the Paraelemental plane of ice, ready to wreak havoc upon the summoner's enemies. There's an 80% chance that the mephits come as desired, a 10% chance that an equal number of ice trolls come through instead, and a 10% chance that another ice or arctic-related creature comes through (see below):
Anomaly Table | (d10) --------------+------------------ 1 | Cryohydra (1) 2-3 | Frost Giant (1-2) 4-7 | Ice Toad (2-5) 8 | Remorhaz (1) 9-10 | Winter Wolf (2-4)
The material component for this spell is a cup of snow or ice (this, as with many other ice-related spells, isn't necessary if the caster is a frost wizard).
It should also be noted that wizards casting this spell in the FORGOTTEN REALMS® campaign can choose to summon 2d8 frost sprites instead.
| Anomaly Table | (d10) |
|---|---|
| 1 | Cryohydra (1) |
| 2-3 | Frost Giant (1-2) |
| 4-7 | Ice Toad (2-5) |
| 8 | Remorhaz (1) |
| 9-10 | Winter Wolf (2-4) |
Sources: Dragon Magazine