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WizardLv. 7

Summon Ice Mephits

This spell is very similar to the more common monster summoning spells, except that it summons 2-7 ice mephits. These little fiends arrive in 1-2 rounds through a small portal from the Paraelemental plane of ice, ready to wreak havoc upon the summoner's enemies. There's an 80% chance that the mephits come as desired, a 10% chance that an equal number of ice trolls come through instead, and a 10% chance that another ice or arctic-related creature comes through (see below):

Anomaly Table | (d10) --------------+------------------ 1 | Cryohydra (1) 2-3 | Frost Giant (1-2) 4-7 | Ice Toad (2-5) 8 | Remorhaz (1) 9-10 | Winter Wolf (2-4)

The material component for this spell is a cup of snow or ice (this, as with many other ice-related spells, isn't necessary if the caster is a frost wizard).

It should also be noted that wizards casting this spell in the FORGOTTEN REALMS® campaign can choose to summon 2d8 frost sprites instead.

Anomaly Table(d10)
1Cryohydra (1)
2-3Frost Giant (1-2)
4-7Ice Toad (2-5)
8Remorhaz (1)
9-10Winter Wolf (2-4)

Sources: Dragon Magazine

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