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WizardLv. 2

Summon Equine Beings

This spell summons horses or horse like beings to the caster's location. The caster begins the incantation and continues uninterrupted until an equine creature appears or three turns have elapsed. Naturally, this spell doesn't work indoors or in underground settings. The caster's chance of success depends on the type of equine being summoned and current location. The table can be used if the local equine population is unknown.

The caster can call three times, attempting to summon a different type of creature each time. Each call requires one full turn. Once a call is successful, no more equines can be called without another casting of the spell. The DM may modify the chance of success based on his assessment of the area and whether or not the creature in question is likely to be within the spell's range. A single known individual equine can be summoned at double range, but if so, it will be the only equine affected. The creatures summoned by the spell are allowed a saving throw vs. spell to avoid the summons. Wild equines save at a -5 penalty; domestic horses, ponies, etc. save at a -4 penalty; war horses, pegasi, and other trained steeds save at a -1; and unicorns and paladins' war horses save with no modifier. Any equine beings summoned are favorably disposed to the caster and give whatever aid they are capable of. However, if the caster or members of his party are evil, the summoned equines are allowed another saving throw vs. spell when they approach within 10 yards, this time with a +4 bonus. The equines immediately seek to escape if they succeed in this second saving throw.

Summoned mules, riding and draft horses, or ponies are not willing to fight for the caster, although they will carry him and his friends as requested. Other equines (including war horses) fight on the caster's behalf as long as the enemy is evil and not overpoweringly strong. The caster's influence lasts until the equines complete one distinct task or mission for him, but no longer than one day per two levels of experience in any event.

The material component is a small cube of sugar.

Notes: Restricted to those of gypsy blood; rare. (Updated from Dragon Magazine.)

Sources: Wizard's Spell Compendium

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