Spellcaster
- SchoolEnchantment, Metamagic
- ComponentsV, S, M
- RangeTouch
- Area1 object
- Casting time1 turn
- DurationPermanent
- SaveNone
(See also: Spellcasters (DMG))
Using this spell, a wizard imbues a stationary object with the ability to store, then later repeatedly cast, another spell.
After the object has been enchanted, a spell is cast into it. Thereafter, the item will cast the second spell, with normal effects centering on or originating from the item, at intervals of 1-10 rounds. The interval is determined when the item is enchanted; it can't be changed.
Any spell up to 3rd level, except dispel magic, can be used as the repeating spell. A successful dispel magic can affect either the spell-caster spell or the repeating spell; elimination of either renders the item useless. Moving the item also breaks the enchantment.
The object to be enchanted must be of the finest quality, with a cost above 10,000 gp. Gems and statues are common receptacles.
Notes: Uncommon for enchanters; otherwise, very rare. Items enchanted with this spell are often found in strongholds.
Sources: Wizard's Spell Compendium