Spell Fangs - Phaerimm
- SchoolEvocation
- ComponentsV, S, M
- Range15 yds.
- AreaSpecial
- Casting time4
- Duration1 rd./level
- SaveNone
This spell is a more powerful version of the toothed tentacle spell. It creates a shadowy, insubstantial “tentacle” or flexible, retractile arm extending from the phaerimm out to the limits of spell range. This weightless arm ends in a cluster of 1d6+2 long-toothed, snapping mouths (round roll up, to an even number; that is, there are 2, 4, 6, or 8 mouths).
These are solid and very real, and exist to bite, slash, and savage opponents. They can be attacked by up to three creatures at once, but can strike at more than one target only if the beings are grouped around the cluster of mouths to engage them (to the maximum of three).
The mouths bite for 2d6 points of damage each, every round, are AC 5, and have 14 hit points each. Every time a mouth is “killed,” it fades away, taking another mouth with it; if this leaves no mouths, the spell is ended.
Damage done by the mouths is gained by the phaerimm, healing any existing damage first. Hit points gained in excess of the phaerimm's maximum are retained for two turns before fading away; any damage suffered during this time is subtracted from them first.
Only the mouths and their cluster of eel-like “necks” can be attacked; the shadowy tentacle cannot be hit or harmed (except by application of a dispel magic, which ends the spell instantly). The tentacle can be passed through freely, and can be intersected by solid barriers and objects, without harm to the phaerimm or the spell (though the phaerimm must be able to see foes to use the mouths against them).
The phaerimm must concentrate on directing the tentacle; if it is killed, loses consciousness, or undertakes the study or casting of another spell, the tentacle fades away and the spell ends. “Phantom” hit points already gained through use of this spell are not lost immediately when the spell ends-they fade only through time, or are used up by damage.
The material components of the spell are a hair and at least three teeth, which can be from any creatures (and need not be from the same corpse or species).
Notes: Restricted to phaerimm; common.
Sources: Wizard's Spell Compendium