WizardLv. 2
Speed
- SchoolAlteration, Artificer
- ComponentsV, S, M
- RangeTouch
- AreaPerson touched
- Casting time2
- Duration1 hr. +1 turn/level
- SaveNone
This spell allows a person (cf. charm person) run at twice normal running rate with no fatigue. The speed gained also makes the person harder to hit (2 bonus to Armor Class), but it does not permit any additional attacks per round. In addition, the spell ends if the runner stops running for more than one round.
The spell requires a pair of specially constructed shoes, which must fit the person perfectly (minimum 100 gp value). The shoes are reusable but are rendered useless by any rips or tears; a new pair must then be made.
Notes: Very rare spell. (Updated from Dragon Magazine.)
Sources: Dragon Magazine · Wizard's Spell Compendium