Spectral Guard (Lvl 6)
- SchoolEvocation, Necromancy
- ComponentsV, S, M
- Range60 yds.
- Area20-ft. radius
- Casting time1 rd.
- DurationSpecial
- SaveNone
(See also: Spectral Guard (Wizard Spell))
This spell creates an invisible guardian at a specific, immovable location. The spectral guard waits, undetectable by normal, non-magical means, until dispelled or until specific conditions, stated in the spellcasting, are met. Such conditions are typically the unlocking of a certain door or chest, a creature who is not the caster entering a certain area or touching specific objects, and so on. When the conditions are fulfilled, the spectral guard will appear as a wraith-like, swirling, flying being, with a tapering, legless form and distinct limbs necessary for wielding of the weapon. The wraith-like weapon will be a duplicate of the material component weapon consumed in the casting, and will do normal weapon damage. It is non-corporeal, able to pass through solid barriers, shields, and so on. It can strike ethereal and gaseous creatures, and creatures normally hit only by +2 or better magical weapons. Victims struck feel a chill as the spectral blade strikes.
The spectral guard strikes twice per round, is AC 0, strikes as the caster would, has hit points equal to the casters at the time of casting and, if not dispelled by being slain, fights for one round per level of the caster. Dispel magic is ineffective against a spectral guard. The guard flies at a rate of 24 per round, is Maneuverability Class A, and is utterly silent. It cannot be charmed, turned, repelled, blinded, or duped by illusions. Further, it detects living creatures unerringly within 5 feet. Once activated, a spectral guard can be dispelled at will by its caster. In this case, another spell is needed to replace the guard. The physical appearance (features, height, etc.) of spectral guards can be fashioned by the caster during casting, to resemble a specific real person or beings of a particular build, race, age, and/or sex.
The caster requires a spare weapon, a bone, a drop of blood, and the eye of any creature, which may be dried or preserved (all are consumed during the casting).
Notes: Very rare spell from the Forgotten Realms setting. Known to be in The Collected Wisdom of Snilloc.
Sources: Wizard's Spell Compendium