Slumber (Lvl 4) - Old Empire
- SchoolEnchantment/Charm
- ComponentsV, S, M
- Range60 yds.
- Area50-ft. cube (see below)
- Casting time4
- Duration5 rds./level
- SaveNone
(See also: Slumber (Wizard Spell))
When a wizard casts a slumber spell, he causes a comatose sleep to come upon one or more creatures (other than undead and certain other creatures with immunity to sleep effects). All creatures to be affected must be within 50 feet of each other.
The number of creatures affected is a function of Hit Dice or levels. This spell affects 4d10 Hit Dice (or levels) of monsters. Monsters from other planes of existence and monsters with more than 7 Hit Dice are unaffected.
The center of the spell is determined by the spellcaster. Creatures with the least Hit Dice in the area of effect are affected first; creatures that would be only partially affected are not affected at all.
The material component is a pinch of dust.
Notes: Rare spell. As a Forgotten Realms Old Empire spell, initial exposure requires a mentor or a read Southern magic spell.
Sources: Wizard's Spell Compendium