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WizardLv. 3

Slumber

(See also: Slumber - Lvl 4 (Wizard Spell))

This spell is a more potent version of the 1st-level wizard spell sleep. While it affects only one creature, its range and duration are both greater, and it can affect creatures of more than four Hit Dice. Those creatures with 4 Hit Dice or level more than the caster are immune to this spell.

Not only does this spell place its subject in deep, unbreakable slumber (unlike the common sleep spell), but also it stimulates the sleeper's subconscious, causing him to dream. The caster must use other methods to influence these dreams.

A successful saving throw vs. spell negates this enchantment. The saving throw is reduced by a -1 penalty for every four levels of the caster. Creatures resistant to sleep spells suffer a -20% penalty to their resistance.

Slapping or wounding a slumbering creature does not awaken it, nor does loud noise or any other normal means of waking a sleeper. Casting a successful dispel magic is the most common way to awaken a slumbering creature.

The material component for this spell is a pinch of sand from the eyes of a hibernating bear, or the crushed petal of a blue lotus flower. The latter component is so potent that the subject's saving throw suffers a -2 penalty.

Notes: Common for Dream mages; otherwise, very rare. (Updated from Dragon Magazine.)

Sources: Wizard's Spell Compendium

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