Slow Metabolism (Reversible)
- SchoolChronomancy
- ComponentsV, S, M
- RangeTouch
- Area1 creature
- Casting time1 rd.
- DurationSpecial
- SaveNone
When placed upon a creature, this spell can drastically increase the length of time required between meals. The recipient only requires food and drink once every 12 hours per the chronomancer's level, up to 7 days. Also, if the creature has been poisoned, this spell slows the onset by one hour per caster level (assuming the full effect of the poison has not already taken place). A cure still must be found.
The material component is a small wafer that consumed by the recipient. No saving throw is required.
The reverse of this spell, speed metabolism, requires an attack roll. It quickly weakens a creature from lack of food and water. If a saving throw vs. death magic is failed, reduce the target's Constitution and Strength by 1 point for every two levels of the chronomancer (minimum of 1), until the victim cats. This does not kill the creature unless the loss of the Hit Dice modifier drops it below 0 hit points.
The material component for the reverse is a piece of spoiled food that is hurled at the target.
Notes: Restricted to chronomancers; common.
Sources: Chronomancer · Wizard's Spell Compendium