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WizardLv. 1

Slingstar

Available to: Danilo Thann, Gemidan, Laeral; Watch

This variant of the Magic Missile spell uses the movement of a sling as its somatic component and sling stones & bullets for material components. When cast, the mage can change the sling stones or bullets into magic missiles.

The physical missiles are consumed and the target is hit without fail for 1d6 points of damage, plus 1 point for each level of the caster. Wizards temporarily charge their slings with magical energy, allowing them to transform multiple stones over successive rounds.

For every three levels, a caster can create another missile, but only one can be fired per round (for example, a 10th-level mage can create four slingstars within 10 rounds).

Slingstars are affected by all items that affect magic missiles, though they can penetrate a Shield spell.

The material component for this spell is a small stone or sling bullet to be consumed by the spell.

Notes: Known to Danilo Thann, Gemidan, Laeral, and the Watch-Wizard Corps of Waterdeep in the Forgotten Realms setting; uncommon. (Updated from original version.)

Sources: City of Splendors · Wizard's Spell Compendium

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