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WizardLv. 4

Sleepwalking

This spell works only on a sleeping creature. If the sleeper is already dreaming (that is, affected by a slumber spell or similar enchantment, or at the DM's option), then the subject's saving throw suffers a penalty. When sleepwalking is cast, the caster plants a powerful suggestion in the subject's unconscious, which compels the dreamer to rise without waking and perform simple commands from the caster. These commands can be no more elaborate than those allowed by a suggestion spell. Should the spell run its entire course uninterrupted, the subject has no conscious memory of his actions.

Commands that the subject physically harm himself immediately negate the spell. Commanding the subject to violate his alignment immediately allows a new saving throw at a +1 to +3 bonus, depending on the severity of the alignment violation. For instance, commanding a sleepwalking ranger to commit murder would allow a new saving throw at +3. But commanding that same ranger to borrow his friend's book without asking permission might grant only a +1 bonus.

The material components for this spell are a crushed petal of a blue lotus flower and a drop of honey or a bit of honeycomb.

Notes: Common for Dream mages; otherwise, very rare. (Updated from Dragon Magazine.)

Sources: Dragon Magazine · Wizard's Spell Compendium

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