Shroud of Flame
- SchoolEvocation, Fire, Alteration (EM)
- ComponentsV, S, M
- Range10 Yards (WSC) 10 feet (EM)
- Area1 creature, size L or smaller Aura about one creature
- Casting time5
- Duration1 round/level Special
- SaveNeg.
Wizard's Spell Compendium
Also called the trollkiller spell, casting this spell causes a single creature to burst into flames. A successful saving throw vs. spell negates the spell's effect entirely. If the initial saving throw is missed, however, the target takes 2d6 points of damage per round from the fire. Each round thereafter the target can make another saving throw vs. spell. As soon as one of these saves succeeds, the flames die out, inflicting no damage that round.
While immolated, all flammable objects on the target are burned (magical items receive saving throws vs. fire). If flammable oil is on the character, it is ignited by the flames and inflicts additional damage.
The shroud of flame shoots off gouts of fire as it burns. All those within 10 feet of the burning target take 1d4 points of damage from the flame. Flammable objects near the flame will ignite and bum as well. Items such as rings of fire resistance and spells such as the priest's protection from fire will protect both the target creature and those around it from the fire damage of the spell. They will not negate the immolation and possible burning of flammable items, however.
The material components of this spell are a pinch of saltpeter, a small piece of phosphorus, and a small scrap of lace cloth or spider web.
Notes: Uncommon spell from the Forgotten Realms setting. Known to be in The Spellbook of Daimos and Daltim's Tome of Fire.
Sources: Pages From the Mages · Wizard's Spell Compendium · Encyclopedia Magica