Shock - Witch
- SchoolInvocation/Evocation
- ComponentsV, S, M
- Range0
- Area60-foot radius
- Casting time4
- DurationInstantaneous
- Save2
This spell invokes a rapidly expanding sphere of electrical energy that expands outward from the witch, inflicting 4d8 points of damage upon all creatures within the area of effect (except the caster). A saving throw vs. spell is allowed for half damage. Both friend and foe alike are injured by shock, so the spell is usually saved for a time when the caster is surrounded by enemies. For item saving throws, shock is considered an electrical attack (not lightning). The energy does not penetrate solid barriers, except that it will be conducted through metal to affect any creature in contact with the metal surface.
The material component is a copper piece and a strip of zinc.
Notes: Restricted to witches; uncommon.
Sources: Wizard's Spell Compendium