Serpent Missile
- SchoolEvocation
- ComponentsV, S, M
- Range60 yds. +10 yds./level
- Area1 to 5 creatures in a 10-ft. cube
- Casting time1
- DurationSpecial
- SaveSpecial
This spell is a savage variation of the common magic missile spell. It utilizes a scale of a venomous snake to produce each missile. By throwing one or more scales, depending upon the caster's level, of course, one or more glowing green serpent forms appear from the caster's fingertips and flash toward the desired target or targets. A saving throw is required for each serpent. If the target creature makes a successful saving throw vs. spell, then only 1 point of damage per missile is inflicted. If a saving throw is not made, then 2-8 points of damage are inflicted. The spell creates on serpent missile at 1st level, and an additional missile every second level thereafter, to a maximum of 5 missiles at 9th level.
Notes: Uncommon for jungle witch-doctors, rare in neighboring lands; otherwise, very rare. Originally found on the Isle of the Ape in the World of Greyhawk setting, it is recorded only in a few rare tomes.
Sources: Wizard's Spell Compendium