Serpent Garland
- SchoolAlteration
- ComponentsV, S, M
- Range0
- Area1 item
- Casting time4
- Duration1 round/level
- SaveSpecial
By casting this spell, the mage turns his ordinary scarf, necklace, or other neckwear into a poisonous snake. The snake appears to be the normal piece of clothing or jewelry until the caster desires it to attack. It strikes as a Warrior with a level equal to that of the caster. Its bite causes 1d2 points of damage, plus it also injects a poison if the victim does not make a saving throw vs. poison. The poison may be of the caster's choosing: lethal (save or die), paralytic (save or be paralyzed for 4d4 turns), or soporific (save or fall into a coma for 1d4 days). The snake may attack once per round, during which time it is revealed as a serpent. Reversing the sticks to snakes spell cancels this magic, and the snake is subject to snake charms. When the duration elapses or the effect is dispelled, the garment or jewelry returns to normal.
Sources: Dragon Magazine