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WizardLv. 3

Seelie Spell of Forgetting

This spell, which can be cast only by members of the Seelie Court, enables the caster to erase the recipient's memory of time spent among the faeries.

Saving throw adjustments are based on the victim's perception score: a +3 penalty for no perception, a +2 penalty for slight, a +1 penalty for lesser, no adjustment for middling, a –1 bonus for greater, and a –2 bonus for extraordinary. Should the recipient succeed at a saving throw vs. spell, he or she recalls the faerie encounter as a dream. Failure means the recipient remembers nothing.

Should the victim recall anything, the memory is hazy and seems not quite real. The character cannot recollect names, locations, directions, or any other specifics unless the caster so desires. For example, a faerie might cast this spell on a lost traveler to make him or her forget the faerie's name and the location of the Seelie Court, but may allow the character to remember directions to the nearest safe haven.

If the recipient again encounters a faerie or place "forgotten" as a result of this spell, he or she experiences a sense of deja vu, but does not recall specifics.

The spell does not negate charm, suggestion, geas, quest, or similar effects the recipient may have entered into during time spent among the faeries. The character does, however, forget the circumstances and the spellcaster that bound him or her with such magic.

Only a limited wish or wish can enable someone to recall experiences erased by this spell.

The material component of this spell is one pinch of faerie dust per recipient.

Sources: Blood Spawn

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