Seduction V -Witch
- SchoolEnchantment/Charm
- ComponentsV, S
- Range60 yds.
- Area1 male human, demihuman, or humanoid
- Casting time5
- Duration5 turns
- SaveSpecial
(See also: Seduction) This spell resembles seduction I through IV in most respects, with a base -5 penalty to the saving throw vs. paralyzation, and a duration for the charm effect of 5 turns. The witch's Reaction Check adjustment for Charisma is a penalty to the saving throw. Chaste or virtuous warriors gain a +4 bonus to their saving throws. Resistance to charm spells can negate the spell.
A human or demihuman male who fails to make a saving throw vs. paralyzation discards his gear and approaches the witch with romance in mind, regarding her as a beloved paramour; a male humanoid becomes a fanatical guardian and protector, instead.
A male human or demihuman who fails to resist is effectively charmed, but with a romantic bent. The victim immediately gains another saving throw to escape the spell if injured or harmed. If the witch herself injures him, this spell is instantly broken.
The seduction V spell lasts for five turns, or until broken. When the spell ends, re-arming takes one to four rounds, depending on the armor worn.
Notes: Restricted to witches (common) and female enchanters (uncommon).
Sources: Wizard's Spell Compendium